![]() Let us know if do not need your house anymore.ĥ - Safehaven is a PvE community there is a wall surrounding the area, this isn't covered by a flag and will need regular repairing. Do not kill players within this area, or snipe from the outside either.ģ - If you want to live in this area you will not be allowed to raid bases, or have another base on the map.Ĥ - If you are inactive for 2 weeks, we may give your house to another player. Do not lockpick or destroy anything in this area.Ģ - The whole town is PvE. No room for a vehicle but can be locked downġ - Do not raid this area, take or interact with cars/items. Room for a raft but it's outside of cave, could be a very nice cabin and cave build The cave will house and boats, and a car can be kept above in the garage of the house. The house above will store low-grade gear, crafting, food, clothing etc. This base will be our main storage of high-grade weapons and gear, which will be kept in the cave. It is also close to the south coast and so allowing quick access to the new south area. All military high-end loot gathered from the bunker will be transferred to Hermits Retreat. The flag area allows so many creative uses of traps, and the Scum billboard allows a great place to camp the actual cheese factory. ![]() This small base will be used for a couple of reasons, firstly to gather general loot, secondly, this is a great place to trap up and camp for unsuspecting players. No room for a vehicle but nice to lockdown Regardless, appreciating the patches and it's not all Doom and Gloom like people are saying, GGG is reticent to good feedback and is not trying to ruin the game.No room for a boat inside but quiet secluded They might drop a bit more now, but in turn who would ever want to use that item. Would be the equivalent of making Exalted Orbs 2x more common but giving them a 90% chance to destroy an item. I would prefer having the original strength currency even if it had to be 4x rarer, than the current situation of it being just rare enough to still feel bad, but common enough that the power of the currencies themselves has been completely gutted. I am not bothered about it not being a juicing mechanic anymore but it is currently really not worth investing in as the difficulty of the mobs is way overtuned and the reward for fighting them is extremely rare and stripped of all it's power. Burning Ground that deals half your hp in 1 second that sits on the ground for like 7-10 seconds after the mob has died is a bit silly.Īlso Beyond really needs some work. I'm hoping the devs are at least aware that this is the bigger issue, especially with some of the annoying and just downright frustrating after-death effects and lingering effects that last so long it almost seems comical. You run into one steel-infused rare and your game is over. It's very brutal and noticable if you have a build that only focuses on one strong defensive layer like Armour. I think problem with Archnem is more the Offensive Mods. What for? Are u sure that its the way to go? Every single league it became more deep, but now it becomes more dull and primitive. ![]() I love PoE and this game was awesome and deep. And the only reason for this - some weak players who cant check reputation of crafters on TFT. Now, we lost this awesome part of the game, and the effort of members of your team who designed it was actually deleted. Its not exciting anymore and it lost 3/4th of its power. Harvest was rather strong on Harvest league (but still it wasnt any kind of abuse or economy destroying stuff, IMHO even sentinel were worse for economy last league) And it got nerfs every single league to it's compleate death we get now. ![]() I sold and bought hundrends of crafts via TFT and in-game chats - and I have never encountered any scum with that (but I meet bottled faith scummers, and fake trade responds scummers with changed price on some items every single league at the same time) Harvest was half of the fun for me and thousands of players since it's release. Farm thousands of lifeforce, dust, shards and sell it or spend it on predictive stuff - It's SO EXCITING kind of gameplay! Who need those unique mechanics? Lets step back to early 00's MMO games with dull grind. Its so more fun! Farm some "shards" and spend it on corrupting gems or items. Instead of build Alva temples, let us farm "time shards" or whatever. Betrayal stuff is also TFT sellable, so this make sence in your worldview. Go further! Why should we build Betrayal connections and promote target members to leading in Jun encounters? Let us just farm, lets say "betrayal dust" and in the end of the day spend it on predictive nerfed version of crafts and drops. Instead of challenging, deep and exciting pre 3.19 harvest encounters you transformed it into dull lifeforce farm. Why did you make that "awesome" changes just to harvest in 3.19. ![]()
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