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* Game Freezes: This seems to be a relatively commonly reported problem with Steam users. #Civ 5 directx 11 Pc#A huge percentage of PC related gaming problems can be taken care of with this easy step. Video Card: nVidia GeForce 9800 / ATi 4800 Video Card: nVidia GeForce 7900GS / ATi HD2600 XT / Intel Core i3 integrated graphics Here are the specs:ĬPU: Intel Core2 Duo 1.8GHz / AMD Athlon X2 64 2.0GHz * Step One: Make sure your PC is powerful enough to run the game. Its just a huge turnaround, going into this generation I'd have never expected a Japanese developer to be leading the charge towards DX10 and DX11 when the likes of Epic are happy to rely on DX9 and sit with the most basic of DX10 implementations.Here are some of the most common problems out there, as well as some solutions/suggestions for fixing them. Their MT Framework technology is a match for anything, it runs great on consoles, PC and even handhelds now and they still manage to offer a lot of PC exclusive goodies. These are multiplatform titles with little PC appeal that they're putting out, they could get away with just a basic DX9 port if they wanted to but they're actually matching or surpassing the efforts of most PC exclusive/centric developers, which to be commended. Its less a slight against western developers and more a recognition of the good work that Capcom is doing. Most PC output is still routed in DX9 these days while Capcom had the very first implementation of DX10 (and a very good one at that, with real tangible benefits, the original Lost Planet is still the only game I know of which has "real" fur shading) and they seem to be heavily adopting DX11 quite early as well. That comment wasn't directly about DX11 multi threading but a more general observation, just the speed at which Capcom have adopted and experimented with new APIs this generation. But even with that, it still represents a sizeable chunk of PC gamers, IMO. I'm one of the few that still bothers going for enthusiast level computer hardware. #Civ 5 directx 11 professional#As most of us are 30+ years old with professional jobs and gaming is just a hobby. In my case I'd say roughly 35-40% of my RL friends can't run Civ 5 in a playable state.īut then take that with a grain of salt. ![]() So that doesn't speak directly to XP, but does show that there's still quite a few systems down in the lower tiers of Dx9 that need to accounted for when many PC publishers need to attract as many buyers as possible. #Civ 5 directx 11 upgrade#And while some have decided to upgrade their 3-4 year old computers to play it, they are in the minority due to the economy and putting away money for retirement. This is with effects turned down to the lowest in Civ 5 and only marginally in Starcraft 2. Not company or even official numbers here, but with local anecdotal evidence.Ĭiv V has already lost quite a few sales amoung my circle of RL friends due to it not running well on older Dx9 non-enthusiast hardware. #Civ 5 directx 11 psp#Having a scalable high end engine available to port to the platform cheaply has meant they've been able to deliver some fantastic results right out of the gate, whereas most other Japanese developers are barely surpassing PSP levels on the platform, including Nintendo themselves!Īs a PC gamer I'm quite happy to be a guinea pig for next generation rendering techniques! :smile: Heck, just look at how far ahead of everyone else they are on the 3DS. ![]() Even if the benefit in the short term is minimal, the potential longterm repercussions are huge. Most Japanese developer are still struggling to come to terms with SM 3.0 level technology and yet Capcom already have a pretty advanced and efficient DX11 renderpath up and running. They're pretty smart and diplomatic about their support for the PC, they realise that its not going to be the highest selling version of the game but by adopting advanced PC technology early it means that they'll have a jump on the competition next generation which gives them a serious competitive advantage. Its crazy that a Japanese devoloper is pushing technology on the PC more than the vast majority of western developers who actually have PC pedigree and heritage. Multi threaded rendering has been common on consoles for several years now, right? If the low end AMD and Nvidia hardware in them machines can support it, then what's the hold up? About time both Nvidia and AMD stepped up to the plate and I'm pleased that we've at least got some developers pushing this issue now, the more press it gets, then the more likely it is seen to offer a competitive advantage and that becoming the case is the only thing that's going to get us serious movement in this area. #Civ 5 directx 11 drivers#That's seriously disappointing as it appears that multi threaded rendering support would have been in LP2 if the drivers were ready. ![]()
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