![]() But in the original iterations, I had actually hired an artist off of Etsy. But the design of the jackets for example, I always had the idea to put all the characters on there. I wanted everything to feel really solid and premium. But as far as conceptual, like art, I don’t know that there was any “we must do this.” Obviously it had to have a box, but I wanted to have printed jackets, not just paper inner sleeves. #Chrono clock anime episode 1 fullGH: Yeah, so obviously having every song, and every song looping at least once (or two full playthroughs) was always something I wanted to do, and so we had to have four discs, which already was a first in the VGM bootleg world. VGG: You sort of answered the next question about the early concepts… But how much carried through? What was the core design? Was there anything you felt was ESSENTIAL, or really key to your final vision? It was a long road to get to the finish line So that basically got us started as the first idea, and then you eventually get into “what’s the vinyl going to look like?” We went through some ideas on that, and talked to a few pressing plants, but nobody could really guarantee what we were looking for, so that’s why we shifted gears on that.īut yeah, May 2018. ![]() We’re copying everything else, we didn’t want to lift some probably-starving artist’s t-shirt design, as well. For the longest time we were actually thinking of copying that, but I didn’t think–it didn’t feel right. It had the pendulum swinging with the gears, so we kind of used that as a reference point. In fact, there was a t-shirt design on FanGamer that was sort of the original inspiration for the box design. We came up with a few mock-ups and, funny enough, it ended up being pretty close to the original concept. We started brainstorming, doing concepts in Photoshop, and scoured the Internet for other fan-made creations that could be influential to the process. But May 2018 were my first conversations and brainstorming sessions. But it took a long time to figure out what I wanted to do, and once I figured that out it was iterations after iterations… you second-guess yourself constantly as you’re building something. I thought “Man, why isn’t Chrono Trigger on vinyl yet? Let’s do something about that.” My background is in web and graphic design, so it felt like if anyone should do it, it’s somebody who should have that aesthetic and bring a good concept to the table. ![]() GH: So, about two years ago, in May 2018, I was participating in some discussion about bootlegs and wishlists, and somebody had mentioned Chrono Trigger in passing. You’ve mentioned this is a project that took quite a while to come to fruition, and we wonder about the lead-up to it and what it took you to come up with the concept, and what the planning stage was like before you started putting anything material together. ![]() ![]() We wanted to start out by talking to you about the pre-production side of things. As we’ve talked about on other occasions, there’s a lot you’ve put into this release. We’re looking forward to talking about this in a lot more depth. VGG: Thanks for taking the time, we appreciate it. This interview with the creator of the Chrono Trigger box set pairs well with this episode of the Video Game Grooves podcast! ![]()
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